
But with Bonus EXP, it makes a huge difference capped stats are removed from the "draw". Normally, capping one stat has no effect on the growth of the rest you will always have X% chance of getting that +1. For example, once Micaiah's magic reaches 20, it stops going up, regardless of how lucky you are, though for Edward this happens at 10. It's been referenced a few times in the LP, but if you didn't already know, it's yet another Fire Emblem tradition that a unit's stats can only go so high, and how high is dependent on the unit and the stat. Why is this such a big deal? Why should I bother with this system when I can take the risker but probably more rewarding system that lets me get more than three stat-ups per level?īecause of stat caps. ( aX / (∑X - 2μ('aX)) * ( ∑('X) / ∑X ) * ( ( ∑('aX) - μ('aX) ) / ( ∑X - μ('aX) ) )īut by far a more succinct way of putting it would be to say that each stat's effective growth rate increases by virtue of the fact that the same stat can't be picked more than once. Mean probability of growth in stat a in a Bonus EXP Level = 'aX = shorthand for growth rates for stats other than a

X = collective of unit's growth rates for each stat We could do this the long and boring and brain exploding way, eg: In short, the whole system is positively revolutionized by the fact that you always get three growths. To them I say "HOLD IT yourself you impatient assholes, that's the whole point of why this is so important and we're just getting to that now, thanks." "HOLD IT!" I can already hear the Ace Attorney-playing math-nerds yelling in unison, "You're not accounting for the effect of one stat being chosen on the chances for the next!" For example, the total of all of Edward's growth rates is 380, so when he gains a bonus EXP level, he has an 85/380 chance of growing in HP, a 60/380 chance of growing in strength. When a unit gains a level using Bonus EXP, they will grow in three and only three stats, with the growth rates of each stat being used to determine the probabilities of a given stat being picked. 03%, so you're probably not going to see it happen often.īonus EXP levels are different.


Nothing but chance can stop you from getting +1 in all eight, although the chances of that are. …so each time he gains a level, Edward has 85% chance of getting +1 to HP, 65% chance of +1 to Str, etc etc. You have an X% chance to for each stat to grow by 1, where X is the stat's growth rate for the unit leveling up. The interesting part is that levels gained from Bonus EXP are different from "natural" levels gained in combat. It takes more than 100 Bonus EXP to grant a level, however the exact formula for how much you need to go the whole way from Lv X to Lv is for beorc and for laguz (and remember that being promoted counts as being above Lv 20).īut that's not the interesting part. (and I'm not even certain I did it right myself)īonus EXP can be used to level up units between chapters, right from the Base menu. Also if you're willing to invest more time farming substats it can potentially give you more Energy Recharge than running The Exile (2).Ĭrit Rate Only assumes higher priority than Crit DMG when using Favonius Warbow ABILITY TIPĪt C6 bear in mind the Charged shot portion of the rotation no longer becomes necessary since your burst will start activating the Pressurized Collapses instead.Part 15: (Game Mechanics) Fuckin' Bonus EXP, how does it work? Let's Talk About Game Mechanics!Įpisode the Fourth: Fuckin' Bonus EXP, how does it work? Tenacity of the Millelith (4): This has similar usage cases to Noblesse Oblige (4), except in that it requires Faruzan C6 for improved uptime through extra Pressurized Collapse activations.Įmblem of Severed Fate (4): This set will give Faruzan her best personal damage output, assuming the team is already running Viridescent Venerer (4). Regarding Artifact Sets: Noblesse Oblige (4): This is her best option in teams that either won't benefit significantly from Viridescent Venerer (4) shred, or teams that already have another unit holding the aforementioned set.

Sacrificial Bow: It's worth mentioning that the extra Pressurized Collapse from a second E wont give you any extra particles if it's within her 5.5 second particle generation cooldown. Regarding Weapon Choices: Elegy for the End: Usually only a better option at higher constellation levels such as where her energy needs can be met without Favonius passive particles. Though building her means primarly focusing on dealing with her high energy requirements. As the premier Anemo support unit for Anemo dps based teams, Faruzan combines both high Anemo damage buffing with Anemo resistance shredding to become a cornerstone of any team that wants to focus on Anemo damage.
